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Rather than stopping said bad guy from attaining full power, the good guys sit by and let it happen. Then, the bad guy reveals that he’s not at full power. My biggest complaint is that each “story” devolves into a bad guy showing up and getting his butt kicked by one of the main stars.
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One chapter ended by telling me that Goku was never heard from again, only to have the next chapter start with him arriving back home at Earth! Another chapter completely forgot to mention that Majin Buu was eating people, and on top of that, didn’t mention that they could live inside of him! As far as the story goes, it does a piss poor job of explaining what’s going on, and often makes serious flubs. There are usually at least two side missions in each chapter, meaning that repetition happens immediately. You can find a capsule, kill a special enemy, or kill all enemies.
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The latter’s problem is that you only have three different side missions. Names are dropped left and right, the goings on are never clear, and the side missions quickly become monotonous.
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The story isn’t particularly compelling to begin with, but it gets downright nuts during the Buu saga. The maps never change, but you can visit the sparse towns for bonus objectives or battle minor enemies to get experience. You have a a few different maps in the game representing Earth, Namek, and Supreme Kai’s realm. The character you control changes constantly, but all of the big battles are there and fans should be able to follow along no problem. In this mode, you get a cliff notes version of the game’s story in the form of a couple dozen chapters. If you’re counting, that’s four story arcs. It’s time to see if Goku and company can give this franchise one last hurrah on the PSP, or if this is one series best left forgotten behind a string of newer, shinier DBZ games.ĭBZ: TTT is yet another game to follow the entire DBZ story from the attack of the Saiyans all the way to the end of the Buu saga. It had also been long enough since I played a DBZ fighting game from start to finish, so I was more than happy to review this game.
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Still, at least the tag team mechanic was a change from the series norm, bringing something new to the table. While Dissidia proved that a 3D fighting game can work on the PSP, I had some serious reservations about this game. However, it seems NB isn’t afraid to continue to milk this cash cow dry, bringing the Tenkaichi version of the series to the PSP for the first time. This was all but confirmed when the new fighting game on the block turned out to be Raging Blast. With Namco Bandai taking the DBZ reigns from Atari, it looked as if the long running Budokai/Tenkaichi franchise had finally ended.
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